Just got back from this year's Game Summit in Montreal. I gave a talk there based upon my recent edited book: Game Usability: Advice from the Experts for Advancing the Player Experience, and also hosted a roundtable on the theme of usability and games. The conference was well attended and there were some terrific talks--Jason Della Rocca has photos and a bit of a summary up on his website.
During some downtime in the speakers lounge, I ended up talking with a fellow speaker, a notable game developer who I guess I'll protect by not naming, and we were discussing how fun it would be to play a game in which you could pit sumo wrestlers against one another who had the personalities and fighting styles of large corporations. You know, a head-to-head of say, Disney versus Verizon? Or maybe Microsoft versus Google? Where each is a personified, bouncing, ducking and weaving, maybe even 'diaper' wearing character. It could be cathartic to win an epic battle against a company who has frustrated you day in and day out. And fun to see the qualities that you've experienced in the corporate atmosphere of a place where you work, wrought into human form.
Maybe I should try to convince Ian Bogost to mock such a thing up. Who knows, maybe he already has?
I guess this is the opposite of empathy, in a way, but it certainly speaks to strong emotional experience through characters.
Monday, November 24, 2008
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