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Game Empathy

A place to explore ways games can encourage empathy in players--from design techniques and technologies to current news.

Tuesday, November 16, 2010

Social Game Lab in wired.com


My research home at NYU's Polytechnic Institute was featured today on the 'front cover' of Wired.com--very exciting!

You can read the full article about our work on movement mechanics in games and how they create emotion and social connection--by following this link to the full story.
Posted by Katherine Isbister at 11:32 AM

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Blog Archive

  • ▼  2010 (5)
    • ▼  November (2)
      • Social Game Lab in wired.com
      • Future of game characters
    • ►  February (2)
      • Blending the real and the virtual to create connec...
      • When artists push buttons
    • ►  January (1)
      • The Darker Side of Social Connection
  • ►  2009 (2)
    • ►  August (1)
      • Beetles: Rock Band--Music and Empathy
    • ►  July (1)
      • Muto--haunting graffiti beings
  • ►  2008 (4)
    • ►  December (1)
      • Body Swapping and Empathy
    • ►  November (2)
      • Montreal International Game Summit 2008
      • Videogames and your soul
    • ►  February (1)
      • The Real Story on Characters and Emotion: Taking i...
  • ►  2007 (9)
    • ►  July (3)
      • Cultural differences and touch
      • Building a canon of empathy examples
      • Answer a few good questions?
    • ►  June (4)
      • Ich bin ein Berliner
      • Empathy and identity
      • Empathy and the body
      • Philip K Dick and Empathy
    • ►  March (2)
      • GDC roundtable summary
      • Welcome

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About Me

Katherine Isbister
I received my Ph.D. from Stanford University, with a focus on applying human social behavior to the design of digital characters. Since then, I’ve worked in both industry and research venues to create and evaluate interfaces that enhance the player (or user) experience using social and emotional qualities. These days, I am an Associate Professor at NYU-Poly in New York City, and also have an ongoing affiliation with the ITU Copenhagen’s Center for Computer Games Research. My current research interests include emotion and gesture in games, supple interactions, design of game characters, and game usability.
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