I loved Jamin Brophy-Warren's piece on the perils of co-op play. He talks about how his brother was always the aggressive, pesky, pain-in-the-neck player out for himself whenever they'd team up to play a game, and how he experienced this same behavior at E3 when trying out the new Super Mario Bros. Wii game's co-op play on the show floor.
As a researcher and designer, I tend to dwell in a utopian vision of providing opportunities for people to co-create really cool and connecting experiences, and often underestimate the little devil in each of us that is in fact cultivated in the gamer ethos of competition and boundary exploration.
The nicest people can take a turn for the worse when they play a game. I summarily refuse to play chess or Risk with my husband for this reason. But a little rough-housing and aggressive 'out-for-me' behavior can add spice to the experience. Our lab's game Wriggle! for example, seems to inspire friendly physical jostling for advantage, even among lab members.
It's an interesting aspect of game design--creating fun co-op play, while anticipating (and maybe trying to ward off the least fun variants of) aggressive and undermining behavior.
Thursday, January 7, 2010
Subscribe to:
Post Comments (Atom)
2 comments:
成人片免費看五月天成人卡通光碟成人卡通貼圖成人卡通貼片線上成人卡通門成人卡通色情漫畫成人卡通線上免費觀看成人卡通線上觀看成人卡通網成人卡通直播網成人卡通直播成人卡通片成人卡通bt論壇成人卡通免費線上成人卡通免費直播做愛love個人援交個人兼職援交辛辣聊天是辛辣聊天室車床族美女足交走陰道走秀模特兒走光藝人走光照走光視訊走光絲襪走光情色候宮視訊辣妹貼片視訊高潮視訊高雄網視訊高雄視訊論壇視訊觀看免費視訊視訊區視訊風險視訊頻道視訊電話聊天視訊電話視訊雪兒視訊號色網視訊色情辣妹視訊貼片
喔!最悲慘的事並非夭折早逝,而是當我活到七十五歲,卻發現自己從未真正活過。 ..................................................
Post a Comment